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Nvidia OpenGL Configuration mini-HOWTORobert B Easter reaster@reaster.com
This mini-HOWTO is about how to install the OpenGL drivers for Nvidia graphics cards on Linux. In addition to just installing the Nvidia drivers, this mini-HOWTO also explains how to install XFree86, the OpenGL Utility library (part of Mesa), the OpenGL Utility Toolkit (glut), the full set of OpenGL manpages, Qt and its OpenGL extension, and Java and its Java 3D extension so that a user can have a complete runtime and development environment for OpenGL applications on Linux. Note that some of this material may be out of date. The author has attempted to update this material but has not had time to test all the procedures. Nevertheless, this document should still provide a decent overview of what is involved. If you spot errors please contact the author.
New Versions of this DocumentThe latest version of this mini-HOWTO can be found at: http://www.linuxdoc.org/HOWTO/mini/Nvidia-OpenGL-Configuration/ Copyright and Licenses
DisclaimerNo liability for the contents of this documents can be accepted. Use the concepts, examples and other content at your own risk. All copyrights are held by their respective owners, unless specifically noted otherwise. Use of a term in this document should not be regarded as affecting the validity of any trademark or service mark. Naming of particular products or brands should not be seen as endorsements. ContributorsI thank the following contributors for their input into this document:
Chapter 1. IntroductionThe installation of the NVIDIA drivers under Linux can be quite easy in itself. However, there is a little more to it sometimes than just unpacking the driver files. Since certain versions of the NVIDIA drivers require upgrading your XFree86 to work, I've included some material on installing XFree86. If upgrading XFree86 is necessary for you, you can read this document but also carefully read the information at XFree86.org. The NVIDIA driver is only concerned with installing the OpenGL libGL library. But since there is more to a complete OpenGL installation than just libGL, I cover the installation of defacto standard OpenGL add-on libraries like GL Utility (libGLU) and GL Utility Toolkit (libglut). Going a little beyond the basics, I cover the installation of some other libraries you might want to consider: TrollTech's Qt C++ Library and the Java language Java 3D API. Chapter 2. Download the software packages2.1. Linux Kernel >= 2.2.12 RequiredFirst of all, the OpenGL drivers for the Nvidia cards currently require a system with Linux kernel 2.2.12 or later. Recent releases of kernel 2.4.x are supported and are recommended since most new development happens in the 2.4 kernels. If you don't have it, then you will have to upgrade your system's Linux kernel; see The Linux Kernel HOWTO for details. The Linux kernel can be downloaded at: http://www.kernel.org/ 2.2. XFree86 4.0 or laterThe current version of XFree86 is 4.2.0 as of this writing. It can be downloaded as source or binaries. It is generally recommended to download the binaries these days. See http://www.XFree86.org for the lastest official information on installation of XFree86. Later in this document, I describe only the very basic procedure for compiling and installing from the source. XFree86 source code comes in three files:
Doctools is the DocBook SGML package used by XFree86 to prepare the X documentation. Utils contains the source for the "extract" program, which is a modified GNU tar with gzip support. Extract is only important if you are installing a binary distribution of XFree86 on top of your existing XFree86 to upgrade it. Extract unlinks old existing files that are being extracted/updated instead of skipping them. Extract comes with the binary distributions so utils.tgz is only important for making your own binary distribution. You can download XFree86 from its ftp site: ftp://ftp.xfree86.org/ XFree86 includes GLX, the OpenGL X interface functions. Each window system has to provide the platform-specific interfaces between OpenGL and the window system for mapping a GL rendering context to a window system widget. Recent versions of XFree86, like version 4.2.0, now also include libGLU and the OpenGL manual pages. 2.3. OpenGL man pagesXFree86 prior to version 4.2.0 comes with only the GLX and (maybe) GLU man pages. If you wanted a full set of OpenGL man pages, you had to get them yourself.
If you are using XFree86 4.2.0 or later, you should already have the manglx OpenGL interface extension man pages, mangl OpenGL library man pages, and the manglu GL Utility library pages too. If you are using XFree86 prior to 4.2.0, you'll have to see what you have included with your XFree86 version and get some of the packages above. As time goes on, XFree86 has been including more of these manual pages and other standard OpenGL add-on libraries. These packages can be found at: ftp://ftp.sgi.com/sgi/opengl/doc/ These man page packages are in a format ready to be unpacked into the XFree86 source distributions (if needed/missing), see below. 2.4. Mesa 3D
http://mesa3d.sourceforge.net/ Mesa is the library that provides the foundation for the 3D support included in XFree86. Originally, Mesa included a software-only libGL that only claims to be "similar to that of OpenGL." Mesa now also supports hardware acceleration for a growing number of cards (see their site for details). The Mesa package also includes an implementation of the libGLU Utility library and the libglut GL Utility Toolkit library. Some versions of XFree86 only included the libGL from Mesa and some header files. With recent releases of XFree86, like 4.2.0, more has been added from Mesa, like libGLU and the manual pages. libglut may still be missing from your XFree86 distribution, so you may still like to get it from the Mesa distribution or from the GLUT distribution directly. As shipped, XFree86 will support software OpenGL rendering (painfully slow) using the Mesa libGL. It may also support hardware accelerated OpenGL for some cards that have a fully open source driver. But for NVIDIA, the subject of this document, there is no fully open sourced hardware accelerated OpenGL driver included in XFree86. The NVIDIA GLX/OpenGL driver we download from NVIDIA.com is a binary, closed source driver that is a drop-in hardware accelerated replacement for the Mesa libGL.so file. libGLU is a library built on top of libGL to provide some higher-level functions for applications. OpenGL itself, libGL, is considered a low-level library. GLU is a standard part of most OpenGL installations and many programs make use of it. MesaDemos provides many OpenGL demo programs and, more importantly, the GL Utility Toolkit (libglut) library. GLUT provides a window system independent interface between OpenGL and any supported window system. For instance, on the X Window System, it hides the details of using glX functions to setup a window. Programmers can write code once and can compile it to work on MS Windows or X, etc provided that a GLUT library is available on the target platform. Like libGLU, libglut is a standard part of most OpenGL installations and is required by many programs. While GLUT is bundled with MesaDemos, it is also available as separate packages: glut-3.7.tar.gz glut_data-3.7.tar.gz from http://www.opengl.org/developers/documentation/glut/index.html You may use either the GLUT included with MesaDemos (preferred and easier) or the GLUT from its project website. Don't install both! It's recommended at this time to go with the GLUT packaged with MesaDemos, but instructions on how to install the other GLUT are still provided in the next section as an option. Note that MesaDemos does not include the glut manpages, so you may want to download the project GLUT package just to install its man pages. 2.5. Qtqt-x11-2.2.4.tar.gz or later version Qt is a cross-platform GUI library that makes it easy to create X applications with standard GUI elements (widgets) like menubars, scollbars, dropdown lists, checkboxes, buttons, multiple document interface, and many other GUI things. Using Qt, a program can be compiled for both MS Windows and X without changing any code. Its a very popular GUI library and is used to create the core libraries of KDE (http://www.kde.org/). Qt has functions (previously as an extension in $QTDIR/extensions/opengl) for OpenGL that provides for creating OpenGL rendering contexts in Qt windows. This provides some alternative to both GLUT and using the glX functions directly, plus the added benefit of full access to the excellent Qt widgets and cross-platform portability. This is useful if you want to compile or develop programs based on Qt (e.g., KDE2 and its apps). 2.6. NVIDIA drivers (Mesa libGL replacement)
Note that XFree86 4.0.1 and later is required with driver 0.9-6 and later. If you have XFree86 4.0.0, then you'll have to download the older 0.9-4 version. You should try to use the lastest XFree86 and NVIDIA drivers. Download the drivers at: http://www.nvidia.com/
The NVIDIA drivers provide a kernel driver: /lib/modules/kernel.version.number/video/NVdriver and libGL.so and libGLcore.so files that go into /usr/lib/ to replace and Mesa ones that might be in there. libGL.so is OpenGL. These files are Nvidia's own hardware accelerated OpenGL implementation. 2.7. Java 2 SDK, Java 3D extension, and Java PlugIn for Netscape (optional)The following file is available at http://www.blackdown.org/:
Note that to install these Java files, your system needs to have glibc 2.1.3 or later. To check your version of glibc:
To use any Java on your system, you must also install the Java Software Development Kit (JSDK) 1.3.1 or later from java.sun.com. The Blackdown version of the JSDK will also work. The Java 3D media extension contains many 3D demo programs/applets and takes advantage of the OpenGL hardware acceleration on the system. The Java 3D API uses the OpenGL API internally. The demos run as normal Java applications and also as applets inside Netscape via the Java PlugIn, or inside KDE's Konqueror by directly using the Java runtime (JRE). Chapter 3. Install Software3.1. README and INSTALL filesDuring the installation of all these packages, always read the README and INSTALL files etc. that come with them for the lastest, most authoritative information. Take some time to browse the website for each package for additional documentation. 3.2. Install XFree86Installation of the software packages requires root login, which can be obtained easily via the superuser/setuser command: su - (see, man su). The following explains the installation of XFree86 from source in only the most basic terms. Make sure to read all the XFree86 documentation to learn about special options. If you have a version of XFree86 installed already, you may want to move it or delete it. However, installing over an existing X is generally OK and preserves any programs or libraries you might have installed into the X directories (not that you should really do that):
If these locations are not correct for your distribution of Linux, you will have to look around your filesystem a bit - try looking in /var
If you are using an old version of XFree86 for some reason, you may want to use the man page packages. XFree 4.2.0 and later has all these man pages already. Skip using the man page packages if you don't need them. Check in /usr/src/release/xc/doc/man to see what all is included with your XFree86.
A file has to be edited to allow these man pages to compile/install with the rest of the distribution:
When you unpacked the man*.tar.Z files above, two new directories where added: gl glu
Add /usr/X11R6/lib to your /etc/ld.so.conf file, then run the command ldconfig to update /etc/ld.so.cache so the libraries will be visible. The GL/GLX/GLU HTML documentation is located at /usr/src/release/xc/doc/hardcopy/GL. This directory can be copied as follows:
When X is up and running (later), try using the xman program to see that the gl,glx,glu and glut man pages are in section 3. If you have KDE2, khelpcenter allows man-page browsing. 3.3. Install MesaNote: This gives you the libGLU* and libglut* files that may be missing in XFree86. XFree86 used to only come with the OpenGL core library, libGL (based on Mesa). This also installs Mesa's libGL, but we will delete that since it is to be replaced by the Nvidia libGL. You should look in /usr/X11R6/lib to see if you already have libglut.* and libGLU.*. If you do, you can skip installing Mesa. Recent releases of XFree86 have been including more of Mesa as standard. It's best to uninstall any old Mesa version you may have installed before installing a new Mesa. Uninstalling software can be a dangerous operation, so know what you are doing! If you have software depending on your old Mesa, you might need to keep it and just install the new Mesa along with it. To completely uninstall any Mesa libs that may have come with Slackware:
Important: At this point, Mesa installed its own version of the glx.h include files over the ones that XFree86 installed. This will cause some programs to fail to compile and is corrected by copying the XFree86 GL include files from the X source back to your system:
3.4. Install Nvidia OpenGL drivers3.4.1. Install NVIDIA kernel driver packageFirst, unpack the kernel driver source.
The Linux kernel source can be compiled with an AGP character device that the Nvidia driver can use to get better performance. If your kernel does not have the AGP driver for your motherboard chipset compiled in, then the Nvidia kernel driver uses its own built-in AGP support if your video card is an AGP card. If you want to experiment with the Linux kernel AGP support, you should be able to rebuild and install your kernel with the appropriate support:
Futher tweaking can be done to the file os-registry.c in the NVIDIA kernel source. Looking though this file, you will see many flag variables (they can be set to 0 or 1) to control options that affect performance and stability! You should try your configuration with this file unmodified first to see that your system works. If it does, you can try these options. Among the options you can try here are:
After you have tweaked (or not tweaked) your Linux kernel and os-registry.c file, you can build and install the kernel module.
3.4.2. Install NVIDIA GLX packageInstalling the Nvidia OpenGL library package is nothing too special. First you need to clean up some old files.
With the conflicting old files gone, you can begin the installation.
Specifying "nvidia" for the driver in the XF86Config makes that take effect each time you startx. But the NVdriver kernel driver will have to be loaded before you startx. It can be loaded with:
In my experience, your video system will become unstable if you compile, load, and unload the NVdriver module. You should reboot your system after rebuilding this module to help make sure your system doesn't lock inside X. Its possible that your screen will go black and the keyboard will become unresponsive after switching NVdriver. It is advisable to always have another computer with telnet or ssh that you can use to get into your Linux box to shut it down properly if this happens. 3.5. Install Qt
Read the INSTALL file about environment variables to setup before you try to build Qt. You can add the following to /etc/profile:
3.6. Install GLUT 3.7 Distribution (optional)If you installed the MesaDemos/MesaLib package, then you have already installed GLUT 3.7 since it is included with MesaDemos. However, you may be interested in installing the GLUT manpages and you can skip right to the "Install GLUT manual pages", below ... Installing GLUT is a bit tricky. I'm not too familiar with imake, the program that it uses to manage the Makefiles, and didn't quite see how to get GLUT to install to where I wanted it (/usr/lib, but MesaDemos will do this without any trouble though). It can be done manually anyhow:
3.7. Install Java 3D (optional)If you already have a Java Software Development Kit (JSDK) or Java Runtime Environment (JRE) installed, then you can skip parts of this section. If you are using a JRE only, you'll have to get the JRE version of the Java 3D package and adapt these instructions. It is recommended that you have the lastest version of Netscape, which at this time of writing is 6.2.1, if you plan to install the Java PlugIn for netscape. It works, but you may (or may not) experience Segmentation Faults when leaving a page that contained a Java 3D applet. KDE Konqueror can also be used to view Java 3D applets. If you have not installed the Java SDK yet, you should have downloaded it already at least. Installing the JSDK is simple. You should follow the instructions that comes with it or follow my example below, based on using the Sun download.
Next is to unpack Java 3D and finish setting up the environment for the Java SDK.
Edit /etc/profile or, as on many systems, you can add a new file like java.sh to the directory /etc/profile.d/. To either file, add:
This completes the installation of the Java 2 SDK, which includes the JRE and the Java 3D extension. You can install the Java PlugIn for netscape:
Test Java 3D demos:
If you experience trouble with Java, you can try deleting ~/.java and related files in your home directory, then try again. These files left over from a prior Java installation can cause problems. If all works well, you should have a complete Java Developement and Runtime Environment for both normal apps and high-performance 3D apps. See http://java.sun.com/ for further information about Java and the Java 3D extension. Chapter 4. Final CommentsI believe that is about it! At this point you should have a fully functioning OpenGL system for running and developing OpenGL apps. You can try building the demos in /usr/src/Mesa-4.0.1/{demos,xdemos} by using the Makefile.X11 as Makefile and running "make targets" or "make teapot" etc. They should build and link with the hardware accelerated libGL and run very fast! Qt has a OpenGL example in $QTDIR/examples/gear, that you should be able to run as simply as "make;./gear". Just about any standard GL/GLX/GLU/glut app should run fine, such as WolfGL, GLQuake, glqwcl.glx (GLQuakeWorld), quake2, and of course ... quake3!!! HAVE FUN! Appendix A. GNU Free Documentation LicenseA.1. GNU FDL Version, and Copyright NoticeVersion 1.1, March 2000
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